A downloadable game

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Command your spaceship, customize your loadout, and prepare for the incoming waves of enemies. Strategically equip your ship with powerful weapons and utility modules to maximize your defenses and crush the alien threat.

Your mission is clear: defend the planet at all costs. Every wave you conquer brings you closer to saving Earth. Only the strongest strategies will survive. Are you ready to complete The Last Mission?

With a variety of ship types and sizes and a range of weapons and modules, the game offers a challenging and strategic experience, especially for fans of auto-battlers and tower defense games.

Please note: This is an early version. The game is in development and many mechanics, assets, environment, audio and effects are not final and will follow or change.

Please let me know your thoughts: https://discord.gg/UxBWg8yX

StatusPrototype
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authora_marks
GenreSimulation, Strategy
Tags3D, auto-battler, Godot, Indie, Sci-fi, Singleplayer, Space, Tower Defense

Download

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Click download now to get access to the following files:

TheLastMission_Demo.zip 42 MB

Comments

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(7 edits)

-Items that  you can't equip vanish when you attempt to equip.
-Swapping out a utility does not remove its effect.
-Swapping an item adds modifiers (+5 damage/10% accuracy/etc) again.
-Selecting an enemy in its death animation creates an unclosable pop-up window
-Red squares do not go away on moving a ship
-Weapons on a ship rendering below a friendly ship render above that same friendly ship.
-Sufficient inventory upgrades make the cargo hold continue off the screen, making certain slots unselectable.
-Going back to the menu does not allow me to select endless again.

-Falcon on default loadout fails to clear the first wave, can't finish off the fighter.

-Kinetic/Explosive/Energy damage isn't explained. Longspear Railgun does 12 or 6 damage to hull instead of the listed 30 and kinetic damage seems to do less damage than the stat card would indicate.


Fun game!

Hi, thank you very much for your feedback. I tried to recreate all points and I think I understand all of them. Some could already be fixed. Some will need a bit more work. Balancing in general did not get a lot of attention yet. That will be a big part coming up. I'll try to update when I found a working beginning for all or at least a few characters.

The difference in damage probably comes from the damage type modifiers, that are not explained. The damage is modified when hitting hull, armor or shield. While kinetic damage is more effective against shield, its less effective against hull. Energy damage is more effective against armor, not so against shield. And explosive damage is more effective against hull and less against armor. I'll try to find a way to make this clear. I need to explain some other values too. Therefore I'm working on a little tooltip system to allow for some short explanations of the values on mouse-over.

Recent update seems to be missing the .pck file?

Hi, thanks, I didn't notice. Should work now. Please note: I changed a lot for this version: It's basically a mobile port; a simplified version optimized for mobile use (But still works fine on bigger screens). I'll probably start there and then work on the more complex pc version.

the discord link is not working :( 

Thanks for the note.  It's fixed.

(1 edit)

thank you! :)