Demo Update


Hi everyone, I forget the patchnotes to the patch from last Monday. Here they are:

New

  • Added new ship command: Advance to the range of the weapon with the lowest range (excl. point defense).,
  • Added new weapon: Lasercannon (L); a slow-rate, high-damage large weapon dealing energy damage.,

Systems

  • Repair during equip phase is disabled. All repair points are now applied at the beginning of the equip phase.,
  • Repair and shield recovery are now updated per second instead of being frame-rate dependent.,

Weapons

  • Missile Launcher is now a large weapon.,
  • Autocannon can no longer be mounted on side slots.,
  • Pulse Laser can now be mounted on side slots instead.,
  • Tier 2 and Tier 3 weapon values have been significantly adjusted. A fully upgraded Tier 1 weapon now outperforms an unupgraded Tier 2 weapon. The goal is to reward investment and upgrading rather than relying on drops.,
  • Therefore no automatic upgrade to the higher tier weapon when fully upgraded anymore.,
  • Weapon values have been broadly adjusted.,

Other

  • General balance and pacing adjustments across systems.,
  • Bug fixes and general polishing.,

Thanks for checking it out and leaving a ⁠feedback!

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